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Drake
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This is the complete list of members for RigidBody::CollisionElement, including all inherited members.
| clone() const override | RigidBody::CollisionElement | virtual |
| CollidesWith(const DrakeCollision::Element *other) const override | RigidBody::CollisionElement | virtual |
| CollisionElement(const CollisionElement &other) | RigidBody::CollisionElement | |
| CollisionElement(const Eigen::Isometry3d &T_element_to_link, const RigidBody *const body) | RigidBody::CollisionElement | |
| CollisionElement(const DrakeShapes::Geometry &geometry, const Eigen::Isometry3d &T_element_to_link, const RigidBody *const body) | RigidBody::CollisionElement | |
| Element(const Eigen::Isometry3d &T_element_to_local=Eigen::Isometry3d::Identity()) | Element | |
| Element(const DrakeShapes::Geometry &geometry, const Eigen::Isometry3d &T_element_to_local=Eigen::Isometry3d::Identity()) | Element | |
| Element(const Element &other) | Element | protected |
| DrakeShapes::Element::Element(const Geometry &geometry) | Element | inlineexplicit |
| DrakeShapes::Element::Element(const Element &) | Element | protected |
| geometry | Element | protected |
| get_body() const | Element | |
| getGeometry() const | Element | |
| getId() const | Element | |
| getLocalTransform() const | Element | |
| getShape() const | Element | |
| getTerrainContactPoints(Eigen::Matrix3Xd &points) const | Element | |
| getWorldTransform() const | Element | |
| hasGeometry() const | Element | |
| is_static() | Element | inline |
| isStatic() const | Element | inlinevirtual |
| operator=(const Element &) | Element | inlineprotected |
| set_body(const RigidBody *body) | Element | |
| set_static() | Element | inline |
| setGeometry(const Geometry &geometry) | Element | |
| SetLocalTransform(const Eigen::Isometry3d &T_element_to_local) | Element | |
| setWorldTransform(const Eigen::Isometry3d &T_elem_to_world) | Element | protectedvirtual |
| T_element_to_local | Element | protected |
| T_element_to_world | Element | protected |
| updateWorldTransform(const Eigen::Isometry3d &T_local_to_world) | Element | virtual |
| ~CollisionElement() | RigidBody::CollisionElement | inlinevirtual |
| ~Element() | Element | inlinevirtual |