|
Drake
|
This is the complete list of members for BulletModel, including all inherited members.
| addElement(const Element &element) override | BulletModel | virtual |
| BulletModel() | BulletModel | inline |
| ClearCachedResults(bool use_margins) override | BulletModel | virtual |
| closestPointsAllToAll(const std::vector< ElementId > &ids_to_check, const bool use_margins, std::vector< PointPair > &closest_points) override | BulletModel | virtual |
| closestPointsPairwise(const std::vector< ElementIdPair > &id_pairs, const bool use_margins, std::vector< PointPair > &closest_points) override | BulletModel | virtual |
| collidingPoints(const std::vector< Eigen::Vector3d > &input_points, double collision_threshold) override | BulletModel | virtual |
| collidingPointsCheckOnly(const std::vector< Eigen::Vector3d > &input_points, double collision_threshold) override | BulletModel | virtual |
| collisionDetectFromPoints(const Eigen::Matrix3Xd &points, bool use_margins, std::vector< PointPair > &closest_points) override | BulletModel | virtual |
| collisionRaycast(const Eigen::Matrix3Xd &origins, const Eigen::Matrix3Xd &ray_endpoints, bool use_margins, Eigen::VectorXd &distances, Eigen::Matrix3Xd &normals) override | BulletModel | virtual |
| ComputeMaximumDepthCollisionPoints(const bool use_margins, std::vector< PointPair > &points) override | BulletModel | virtual |
| elements | Model | protected |
| getTerrainContactPoints(ElementId id0, Eigen::Matrix3Xd &terrain_points) | Model | virtual |
| Model() | Model | inline |
| potentialCollisionPoints(bool use_margins) override | BulletModel | virtual |
| readElement(ElementId id) const | Model | virtual |
| removeElement(const ElementId &id) | Model | |
| transformCollisionFrame(const DrakeCollision::ElementId &eid, const Eigen::Isometry3d &transform_body_to_joint) | Model | virtual |
| updateElementWorldTransform(const ElementId, const Eigen::Isometry3d &T_local_to_world) override | BulletModel | virtual |
| updateModel() override | BulletModel | virtual |
| ~BulletModel() | BulletModel | inlinevirtual |
| ~Model() | Model | inlinevirtual |