Drake
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This is the complete list of members for BulletModel, including all inherited members.
addElement(const Element &element) override | BulletModel | virtual |
BulletModel() | BulletModel | inline |
ClearCachedResults(bool use_margins) override | BulletModel | virtual |
closestPointsAllToAll(const std::vector< ElementId > &ids_to_check, const bool use_margins, std::vector< PointPair > &closest_points) override | BulletModel | virtual |
closestPointsPairwise(const std::vector< ElementIdPair > &id_pairs, const bool use_margins, std::vector< PointPair > &closest_points) override | BulletModel | virtual |
collidingPoints(const std::vector< Eigen::Vector3d > &input_points, double collision_threshold) override | BulletModel | virtual |
collidingPointsCheckOnly(const std::vector< Eigen::Vector3d > &input_points, double collision_threshold) override | BulletModel | virtual |
collisionDetectFromPoints(const Eigen::Matrix3Xd &points, bool use_margins, std::vector< PointPair > &closest_points) override | BulletModel | virtual |
collisionRaycast(const Eigen::Matrix3Xd &origins, const Eigen::Matrix3Xd &ray_endpoints, bool use_margins, Eigen::VectorXd &distances, Eigen::Matrix3Xd &normals) override | BulletModel | virtual |
ComputeMaximumDepthCollisionPoints(const bool use_margins, std::vector< PointPair > &points) override | BulletModel | virtual |
elements | Model | protected |
getTerrainContactPoints(ElementId id0, Eigen::Matrix3Xd &terrain_points) | Model | virtual |
Model() | Model | inline |
potentialCollisionPoints(bool use_margins) override | BulletModel | virtual |
readElement(ElementId id) const | Model | virtual |
removeElement(const ElementId &id) | Model | |
transformCollisionFrame(const DrakeCollision::ElementId &eid, const Eigen::Isometry3d &transform_body_to_joint) | Model | virtual |
updateElementWorldTransform(const ElementId, const Eigen::Isometry3d &T_local_to_world) override | BulletModel | virtual |
updateModel() override | BulletModel | virtual |
~BulletModel() | BulletModel | inlinevirtual |
~Model() | Model | inlinevirtual |