dynamics(const ScalarType &t, const StateVector< ScalarType > &x, const InputVector< ScalarType > &u) const | FeedbackSystem< System1, System2 > | inline |
FeedbackSystem(const System1Ptr &_sys1, const System2Ptr &_sys2) | FeedbackSystem< System1, System2 > | inline |
getInitialState(const FeedbackSystem< System1, System2 > &sys) | FeedbackSystem< System1, System2 > | friend |
getNumInputs() const | FeedbackSystem< System1, System2 > | inline |
getNumOutputs() const | FeedbackSystem< System1, System2 > | inline |
getNumStates() const | FeedbackSystem< System1, System2 > | inline |
getSys1() const | FeedbackSystem< System1, System2 > | inline |
getSys2() const | FeedbackSystem< System1, System2 > | inline |
InputVector typedef | FeedbackSystem< System1, System2 > | |
isDirectFeedthrough() const | FeedbackSystem< System1, System2 > | inline |
isTimeVarying() const | FeedbackSystem< System1, System2 > | inline |
output(const ScalarType &t, const StateVector< ScalarType > &x, const InputVector< ScalarType > &u) const | FeedbackSystem< System1, System2 > | inline |
OutputVector typedef | FeedbackSystem< System1, System2 > | |
StateVector typedef | FeedbackSystem< System1, System2 > | |
StateVector1 typedef | FeedbackSystem< System1, System2 > | |
StateVector2 typedef | FeedbackSystem< System1, System2 > | |
System1Ptr typedef | FeedbackSystem< System1, System2 > | |
System2Ptr typedef | FeedbackSystem< System1, System2 > | |
util typedef | FeedbackSystem< System1, System2 > | |