| CascadeSystem(const System1Ptr &_sys1, const System2Ptr &_sys2) | CascadeSystem< System1, System2 > | inline |
| dynamics(const ScalarType &t, const StateVector< ScalarType > &x, const InputVector< ScalarType > &u) const | CascadeSystem< System1, System2 > | inline |
| getInitialState(const CascadeSystem< System1, System2 > &sys) | CascadeSystem< System1, System2 > | friend |
| getNumInputs() const | CascadeSystem< System1, System2 > | inline |
| getNumOutputs() const | CascadeSystem< System1, System2 > | inline |
| getNumStates() const | CascadeSystem< System1, System2 > | inline |
| getSys1() const | CascadeSystem< System1, System2 > | inline |
| getSys2() const | CascadeSystem< System1, System2 > | inline |
| InputVector typedef | CascadeSystem< System1, System2 > | |
| isDirectFeedthrough() const | CascadeSystem< System1, System2 > | inline |
| isTimeVarying() const | CascadeSystem< System1, System2 > | inline |
| output(const ScalarType &t, const StateVector< ScalarType > &x, const InputVector< ScalarType > &u) const | CascadeSystem< System1, System2 > | inline |
| OutputVector typedef | CascadeSystem< System1, System2 > | |
| StateVector typedef | CascadeSystem< System1, System2 > | |
| StateVector1 typedef | CascadeSystem< System1, System2 > | |
| StateVector2 typedef | CascadeSystem< System1, System2 > | |
| System1OutputVector typedef | CascadeSystem< System1, System2 > | |
| System1Ptr typedef | CascadeSystem< System1, System2 > | |
| System2Ptr typedef | CascadeSystem< System1, System2 > | |
| util typedef | CascadeSystem< System1, System2 > | |