CascadeSystem(const System1Ptr &_sys1, const System2Ptr &_sys2) | CascadeSystem< System1, System2 > | inline |
dynamics(const ScalarType &t, const StateVector< ScalarType > &x, const InputVector< ScalarType > &u) const | CascadeSystem< System1, System2 > | inline |
getInitialState(const CascadeSystem< System1, System2 > &sys) | CascadeSystem< System1, System2 > | friend |
getNumInputs() const | CascadeSystem< System1, System2 > | inline |
getNumOutputs() const | CascadeSystem< System1, System2 > | inline |
getNumStates() const | CascadeSystem< System1, System2 > | inline |
getSys1() const | CascadeSystem< System1, System2 > | inline |
getSys2() const | CascadeSystem< System1, System2 > | inline |
InputVector typedef | CascadeSystem< System1, System2 > | |
isDirectFeedthrough() const | CascadeSystem< System1, System2 > | inline |
isTimeVarying() const | CascadeSystem< System1, System2 > | inline |
output(const ScalarType &t, const StateVector< ScalarType > &x, const InputVector< ScalarType > &u) const | CascadeSystem< System1, System2 > | inline |
OutputVector typedef | CascadeSystem< System1, System2 > | |
StateVector typedef | CascadeSystem< System1, System2 > | |
StateVector1 typedef | CascadeSystem< System1, System2 > | |
StateVector2 typedef | CascadeSystem< System1, System2 > | |
System1OutputVector typedef | CascadeSystem< System1, System2 > | |
System1Ptr typedef | CascadeSystem< System1, System2 > | |
System2Ptr typedef | CascadeSystem< System1, System2 > | |
util typedef | CascadeSystem< System1, System2 > | |